Hello, I’m Zoltan Erdokovy.

My primary focus is on special effects, in a very broad sense: particles, materials, vfx related game logic, animation and everything else needed for atypical assets.

 

As a technical artist it’s also my job is to make life easier for everyone around me so I often develop workflows and tools, write documentation, mentor people, negotiate between departments and help old ladies across the street.

 

If you have questions, an interesting problem or just want to say hello then email me. You can also follow me on Twitter or get in touch on LinkedIn.

Unreal
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DRONE ALONE

Rouge-lite arcade game
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GAVIT

Gameplay visualization
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THE PUNISHER

A first person shooter
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TIPS & TRICKS

Unreal engine tutorials
Unity
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1 MIN. DUNGEON

A short hidden object game
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A.M.P.S

A modular particle system
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VALEE

A UX  experiment
Modo
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UNREAL SHADER

UE4’s shading in Modo
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TILE RENDERING

Tiles for 2D games
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SCRIPTS

Utility scripts for Modo
Filter Forge
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UN-LIGHTING

A photogrammetry tool
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TEXTURE SYNTH

Simple texture generation
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SEAMLESS TILING

A filter for removing seams
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BUMP TOOL

Faking bump from diffuse