Hello, I’m Zoltan Erdokovy.

My primary focus is on special effects, in a very broad sense: particles, materials, vfx related game logic, animation and everything else needed for atypical assets.

 

As a technical artist it’s also my job is to make life easier for everyone around me so I often develop workflows and tools, write documentation, mentor people, negotiate between departments and help old ladies across the street.

 

If you have questions, an interesting problem or just want to say hello then email me. You can also follow me on Twitter or get in touch on LinkedIn.

Unreal

DRONE ALONE

Rouge-lite arcade game

GAVIT

Gameplay visualization

THE PUNISHER

A first person shooter

TIPS & TRICKS

Unreal engine tutorials
Unity

1 MIN. DUNGEON

A short hidden object game

A.M.P.S

A modular particle system

VALEE

A UX  experiment
Modo

UNREAL SHADER

UE4’s shading in Modo

TILE RENDERING

Tiles for 2D games

SCRIPTS

Utility scripts for Modo
Filter Forge

UN-LIGHTING

A photogrammetry tool

TEXTURE SYNTH

Simple texture generation

SEAMLESS TILING

A filter for removing seams

BUMP TOOL

Faking bump from diffuse